![]() ![]() I wanted to create her in a style somewhere between Apex and Overwatch, so not too anatomically exaggerated in style but still stylized. I wanted to work on skin, cloth, and metal for this project, so I went with a Tiefling concept by Angel Huerta. ![]() I keep a folder of cool/interesting concepts and art I want to create and model so when I signed up for the class I already had an idea of what I wanted to go for. Patrick Yeung was the instructor and I loved his work on Apex and wanted to learn how someone in the industry would approach a stylized character today. There are a ton of resources online to help you learn and practice, but nothing beats having a mentor who can guide you and give you useful feedback. I joined the CGMA class Character Creation for Games to learn new techniques and help solidify my workflow. ![]() I went to school to learn about game art and design but ended up taking a long break after so I am largely self-taught. Hello, my name is Ramy Lam and I am a 3D character artist from Las Vegas. ![]()
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